Missile Battery
Long-range explosive pressure
Priorities: Attack range · Explosive damage · Attack speed · Projectile speed · Mobility
Tradeoff: Can run short on coverage/volume when swarms and large targets overlap.
Choose how you want the run to feel. This tool recommends a direction using current official rules and player-tested tradeoffs; it deliberately avoids inventing hidden DPS formulas.
Long-range explosive pressure
Priorities: Attack range · Explosive damage · Attack speed · Projectile speed · Mobility
Tradeoff: Can run short on coverage/volume when swarms and large targets overlap.
Direct explosive gun pressure
Priorities: Explosive damage · Attack speed · Attack range · Crit chance · Turn speed
Tradeoff: Poor hull handling can erase theoretical DPS through bad arcs.
Crowd clear and lane control
Priorities: Attack speed · Attack range · Projectile damage · Crit chance · Mobility
Tradeoff: Needs a separate answer for high-health targets.
High-value kinetic lines
Priorities: Kinetic damage · Attack range · Crit chance · Projectile damage · Turn speed
Tradeoff: Later pierced targets take reduced damage; alignment matters.
Autonomous fighter / escort pressure
Priorities: Strike craft damage · Attack range · Movement speed · Cooldown · Survivability
Tradeoff: Craft travel/return time can create uneven damage uptime.
Stay alive while scaling any damage family
Priorities: Move speed · Turn speed · Health regeneration · Shield regeneration · Resource magnet
Tradeoff: Too many defensive picks can make bosses outscale your damage.