● Early Access · Updated Nov 4, 2026

Sublight Ships Guide: Hull Tradeoffs, Hardpoints, and Handling

Compare Sublight hull health, handling, hardpoints, integrated systems, and the three starting equipment slots before choosing the next run’s loadout.

QUICK ANSWER

Do not rank Sublight ships on health alone. Compare the hull as a package: hardpoints, firing arcs, move speed, turn speed, integrated systems, and the category restrictions on special mounts. At ship select, compare the available hull’s handling, hardpoint restrictions and starting equipment together.

Official Sublight Steam screenshot featuring a large warship in deep space.
Steam store official screenshot
Official Sublight Steam promotional screenshot.
SublightSteam store official screenshot
Official Sublight Steam gameplay screenshot with a large encounter.
SublightSteam store official screenshot

Read the selected hull

The Steam store describes ships with distinct loadouts, integrated weapon systems and abilities. Start with the selected hull’s displayed stats and slot restrictions, then compare an alternative that solves the problem ending your runs.

The hull tradeoff seen in gameplay

A hull is not “better” because one number is higher. Compare what it gains in movement and turn speed with what it gives up in health and hardpoints. It changes how safely you can keep weapons on target.

Class-locked hardpoints

Patch 0.18 changed ship-unique weapons into class-locked hardpoints. Those slots can provide a buff but usually lock the mount to a weapon category. This makes ship choice part of build planning before the first cache opens.

Choose by the weakness you can manage

Fast hulls ask you to dodge and manage fewer hardpoints. Heavier hulls can absorb mistakes but may need turn-speed investment to maintain good arcs. Choose the weakness you are comfortable solving with upgrades.

Three equipment slots at ship select

In 0.20.02, the ship-select loadout screen lets you choose three equipment slots at the start of a run. Assess those choices together with the hull’s handling and hardpoints. A movement option can solve a positioning problem that another weapon bonus cannot.

Hull problemLoadout decision
Hard to keep arcs connectedPrioritize handling and movement support, then compare damage picks.
Forced out of a safe laneKeep movement equipment in mind, especially for pirate-event chains.
Damage stalls despite good aimCheck the weapon category and research variant before adding more defense.

The loadout-screen change is available now; the announced plan to find equipment upgrades during a run belongs to future updates.

Patch details: official 0.20.02 notes (October 31, 2026, UTC).