● Early Access · Sep 15, 2026

Sublight Ships Guide: Hull Tradeoffs, Hardpoints, and Handling

How to compare Sublight ships without an unreliable tier list: health, move speed, turn speed, hardpoints, class-locked mounts, and integrated playstyle changes.

QUICK ANSWER

Do not rank Sublight ships on health alone. Compare the hull as a package: hardpoints, firing arcs, move speed, turn speed, integrated systems, and the category restrictions on special mounts. The Early Access launch has 9 playable ships, but the complete verified stat table is not public yet, so this guide focuses on durable comparison rules instead of inventing a tier list.

Official Sublight Steam screenshot featuring a large warship in deep space.
Steam store official screenshot · image key: flagship
Official Sublight Steam promotional screenshot.
TACTICAL VIEWSteam store official screenshot
Official Sublight Steam gameplay screenshot with a large encounter.
FIELD REFERENCESteam store official screenshot

What is verified at launch

The official Early Access description states that launch includes 9 playable ships. It also says ships have distinct loadouts and strategic possibilities. The exact named stat sheet for all nine is not published in the source set used here.

The hull tradeoff seen in gameplay

One recorded comparison shows a lighter hull offering more movement and turn speed but fewer hardpoints and significantly less health. That is the right mental model: a hull is not “better” because one number is higher. It changes how safely you can keep weapons on target.

Class-locked hardpoints

Patch 0.18 changed ship-unique weapons into class-locked hardpoints. Those slots can provide a buff but usually lock the mount to a weapon category. This makes ship choice part of build planning before the first cache opens.

Choose by the weakness you can manage

Fast hulls ask you to dodge and manage fewer hardpoints. Heavier hulls can absorb mistakes but may need turn-speed investment to maintain good arcs. Choose the weakness you are comfortable solving with upgrades.